FanART Games (2014)
I was designated as a designer in FanART Games.
My responsibilities included:
- Animation: Modeling, rig creation, rigging, animating and exporting to unity.
- 3D/2D graphics: Modeling 3D models to fit 2D game by creating a fully working template to all human characters, skinning (texturing). (ALL 3D related work)
- Game design: Game concepts, game functionality and features
We produced and launched MegaFAN (beta).
I'll post pictures / animations of my work later.