Snakes of Maze (Web) 2014

In this page there is a short description of the project and product by Erkki Koskenkorva.

Description: The idea of the game is to move in a maze looking for dead-ends. In every dead-end there is a treasure, which adds more time for the player but also decreases the speed. The game was made in 54 hours and for that amount of time it includes a lot of different playmodes and settings. You can determine what size is the maze is going to be, and a lot of other things. The maze is procedurally generated, which allows for the players to newer get bored.

Roles: All of them

Language: C# (Unity)